Turtle Rock Studios


Careers

Open Positions

Narrative Director – (Unannounced new IP) View Job

We are searching for a Narrative Director to help shape the entire narrative structure of our upcoming new AAA game for PC, Xbox One, and PlayStation 4. The Narrative Director will work closely with our Creative Director and Head Writer to create and oversee compelling stories, characters, and content that form the backbone of the game’s story.

Animation Programmer – (Unannounced new IP) View Job

We are searching for an exceptional programmer to help us in developing unique and stunning characters for an unannounced, cutting edge game targeting next generation hardware. Join us and be a part of an incredible studio and project!

Texture Artist View Job

We are seeking a talented Texture/Shader Artist to join our team and help make great games. The job will require working closely with designers, engineers and artists to create convincing, visually stunning models and environment textures/shaders.

Senior Character Artist – (Unannounced new IP) View Job

We are seeking a talented Senior Character Artist to join our team and  help make great games. The job will require working closely with designers, engineers and artists to create convincing, visually stunning game characters and creatures.

We are looking for artists who can thrive in a collaborative environment where the whole team works together for the benefit of all aspects of the game.

Senior Network Programmer View Job

Join our exceptional development team as a Senior Network Programmer on games targeting the latest generation of hardware. The job will include working with the programming team to implement network aware features and extend existing networking codebase to support our rapid iteration workflow. The applicant must be comfortable working in an iteration driven environment and with minimal oversight.

Technical Artist – (Unannounced new IP) View Job

Join our exceptional development team as a Technical Artist on a game targeting next generation hardware. This role focuses on optimizations and working with shaders, materials and post-processing effects. The employee will work extensively on helping the content team optimize assets to achieve project goals. Applicant must be highly motivated and organized, able to work as part of a large team, while communicating effectively with multiple disciplines.


Need a reason to work at TRS? Here are 3:

1
We value features that can be implemented quickly
2
We don’t consider work wasted if we learned something from it
3
Passion for a feature makes you a stakeholder